A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Tuesday, May 31, 2011
Directed Shape Evolution
Working with the Studio Artist Evolution Editor to build additional image complexity from an initial simple shape symmetry preset via directed swap evolution.
Monday, May 30, 2011
Sunday, May 29, 2011
MSG Source Brush
Trying out a simple shape MSG preset as a MSG live source brush in the Studio Artist paint synthesizer.
Saturday, May 28, 2011
Shape Symmetry 3
Another image from my recent series of MSG experiments with subjecting simple shapes to symmetry transformations. Part of the trick of this series is to generate different sets of shape symmetry in the different color channels, and then subject that color image to a ForceColorMap palette mapping transformation.
Friday, May 27, 2011
Thursday, May 26, 2011
Shape Symmetry
Expanding my current MSG explorations to work with simple shapes subjected to symmetry transformations.
Wednesday, May 25, 2011
Centered Fans
More MSG experiments with simple shapes. Locking the horizontal and vertical offset parameters is the key to evolving centered pattern overlays.
Tuesday, May 24, 2011
Simple Shapes
Trying out some new MSG experiments with simple shapes, in response to a user's recent question on the Studio Artist user forum.
Monday, May 23, 2011
Sunday, May 22, 2011
MSG Space Filling Curve Collage
Abstract image generated with some MSG processors that generate space filling curves. The process to get to this image involved working with Swamp evolution in the Studio Artist 4 Evolution Editor.
MSG is a modular image processing architecture. Swap evolution consists of generated mutated variants of MSG presets where individual processors are randomly mutated by swapping in different processors. It's all generated automatically at the touch of a button. The evolution is user directed, since the user picks the best mutation from a mutated set of preset variants, and then evolves a new generation based off of the selected mutation. So the user is always in the loop. Directed evolution is a great way to create all kinds of interesting effects and abstract imagery that would be difficult or impossible to create by manual hand editing.
Saturday, May 21, 2011
Tunnel Animation
Frame capture from a recent tunnel animation experiment. It was generated by running a DualMode Paint preset in loop action mode into an open movie stream in Studio Artist 4.
Friday, May 20, 2011
Judgement Day
Apparently the world will be ending tomorrow. At least that's what some people think. What will they do on May 22?
Thursday, May 19, 2011
Wednesday, May 18, 2011
Cellular Automata Quilt
More experiments with MSG generated cellular automata textures. This time used within a textured rendition of a larger fractal patterning.
Tuesday, May 17, 2011
Symmetry Face
Another MSG symmetry abstraction experiment using a facial source image. The pixelated textures generated within the image are created with a cellular automata generator. Everything in this series was generated by working with swap evolution in the Evolution Editor, with a little additional help from MSG meta edit commands.
Monday, May 16, 2011
Symmetry Bands
MSG abstraction effect based on breaking and making symmetry. Works well with facial source images. Generated the MSG preset via directed swap evolution in the Evolution editor.
Sunday, May 15, 2011
Radiation Face
Radiating source image abstraction effect that is a combination of Vectorizer and Rank Edge processing in Studio Artist 4.
Saturday, May 14, 2011
Friday, May 13, 2011
Thursday, May 12, 2011
Kula view
View from Kula looking west shows the west Maui mountains and the island of Lanai off in the distance on the left, and the island of Molokai on the right. This was generated using the Studio Artist temporal scan tracker processing a video pan to generate the static panorama image.
Wednesday, May 11, 2011
Cane Wagon
Burnt sugarcane loaded into a wagon. Where it then travels to Puunene, to be burned again, making cane sugar. The image is a slit scan generated from a static video shot of the moving cane wagon.
Tuesday, May 10, 2011
Monday, May 9, 2011
Gallery Stack Exp
More stack filtering experiments. All of the recent stack filter posts were generated by playing around with using Studio Artist's Gallery Show features to generate stack filtering from random collections of imagery.
Sunday, May 8, 2011
Bombay Stack Filter 3
Another image from a recent series of stack filter experiments. Stack filtering involves processing a collection of individual images with temporal image processing effects. So you use something like a Studio Artist movie brush as the source movie, where the individual movie frames are disparate images (as opposed to an actual video file).
Saturday, May 7, 2011
Friday, May 6, 2011
Thursday, May 5, 2011
Temporal Fish Swim
Video taken at an aquarium of fish swimming that was then processed in Studio Artist 4 using temporal image processing effects.
Wednesday, May 4, 2011
Time Warp
Video pan footage processed with the temporal scan tracker. Note the time compression and expansion of the 2 cars moving in different directions relative to the video pan movement.
Tuesday, May 3, 2011
Easter Egg Hunt 2
Another processed video static image from our Easter Egg hunt trip. This was generated with a vertical scan using the temporal scan tracker.
Monday, May 2, 2011
Rodeo Field
Another image from the rodeo field easter egg hunt processed with temporal image processing effects in Studio Artist 4.
Sunday, May 1, 2011
Easter Egg Hunt
We took a visiting 3 year old out for an Easter Egg Hunt. Generated from some video footage processed with the Studio Artist temporal difference matte.
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