A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Friday, January 31, 2014
Nine Block Quilt Tiling
Adding some new quilt patterning generators to MSG in Studio Artist. This one is based on a Nine Block algorithm for generating randomized circular symmetric tiling patterns.
Jaws
Surfing painting in honor of Jaws popping off recently. Working on some new raised oil paint effects in the paint synthesizer.
Thursday, January 30, 2014
Diamond Figure Experiments
Getting a lot done with diamond figure patterning today after Liveart suggested incorporating it into Studio Artist on this user forum post. There's a whole thread there that follows my work today adding diamond figure patterning into different parts of Studio Artist.
Good example of what can happen quickly if a user suggests something interesting. I would encourage people to do it more often, it's good feedback for me.
Good example of what can happen quickly if a user suggests something interesting. I would encourage people to do it more often, it's good feedback for me.
Blotted Postcard 2
Another image in the series. Using MSG processing to abstract a Paia traffic jam source photo. Some additional liquid water paint was used in this one.
Wednesday, January 29, 2014
Blotted Postcard
Source image processing with MSG preset derived from directed swap evolution. The source image is the typical afternoon traffic jam coming into Paia.
Tuesday, January 28, 2014
Mineral Diffraction 2
Another image in the series. Generated by using directed evolution in the Studio Artist evolution editor.
Monday, January 27, 2014
Mineral Diffraction
Kind of reminded me of the patterning you see when you look at minerals under a microscope. A lot of procedural MSG in this. But also some source image processing. I'm using a trick where one color channel is recursively IO routed while the other 2 color channels are non-recursive. It's an interesting approach to build in extra complexity without overwhelming everything with recursive patterning.
Sunday, January 26, 2014
Saturday, January 25, 2014
Ricardo
Combination of paint synthesizer pseudo-halftoning preset along with a few passes of overlay vectorizer. The background was generated with a combination of Random Block Exchange and Edge ip ops. I like how all of the painting in this series look like the protagonists are standing in a police lineup due to the background.
Friday, January 24, 2014
Thursday, January 23, 2014
Wednesday, January 22, 2014
Tuesday, January 21, 2014
Evil Oil Look
This painting incorporates some recent ideas discussed on the Studio Artist user forum for generating an oil paint look. This is the evil version of the one i posted on the user forum a few minutes ago.
There is some use of path application repeat index modulation to generate color gradients in the paint strokes. I'm using the new Cycle- Colorful option for the gradient end color, so what it's doing to the color varies from paint stroke to paint stroke.
I'm also using Brush Load Lighting to generate an additional raised look to the paint. And i'm working with positive-negative space auto-selection to control the path start positioning a litle near the end of the paint action sequence that builds this effect up.
There is some use of path application repeat index modulation to generate color gradients in the paint strokes. I'm using the new Cycle- Colorful option for the gradient end color, so what it's doing to the color varies from paint stroke to paint stroke.
I'm also using Brush Load Lighting to generate an additional raised look to the paint. And i'm working with positive-negative space auto-selection to control the path start positioning a litle near the end of the paint action sequence that builds this effect up.
Ragger
Another interesting variation of what was originally a vector halftoning paint preset. I use the Colorize ip op at the very end of this to beef up the coloring a little.
Monday, January 20, 2014
Sunday, January 19, 2014
Saturday, January 18, 2014
Goal
Grabbed this while doing some gallery show testing on a new technique that enforces random vector outline effects for the vectorizer.
Friday, January 17, 2014
Another TSP Grid Test
Another TSP (traveling salesman problem) solver vector grid generator. Fixed the TSP grid so it connects properly at the end back to the beginning.
New Approaches
Combination of 2 vectorizer presets along with 2 Edge presets. It's all vector output, so the piece is scalable for printing. This has me thinking, need to add randomized blob shapes to the vectorizer after looking at this. Some very interesting possibilities are within reach now.
Thursday, January 16, 2014
Candy Dots
Reminds me of those candy dots you would pull off of a waxed backing paper. This is actually a vectorizer effect. With some additional multi-octave lighting processing.
Wednesday, January 15, 2014
Tuesday, January 14, 2014
Monday, January 13, 2014
Fishes of the Sea
This paint preset fell out of some testing of using the paint synthesizer for halftone vector dot rendering. Using the new EllipseSimpleShape vector type for the anti-alias solid brush type. This allows non-square aspect ratios for the shape. Also using a built in shadow lip effect.
Sunday, January 12, 2014
Utica
Circular hatching pattern graffiti mosaic. Generated this while answering some questions on the Studio Artist user form.
Saturday, January 11, 2014
Fibulation
Friday, January 10, 2014
FoldOver 2
The procedural shaper generators in MSG have integrated cast shadow lighting options now. very effective for building up dimensionality in an abstract image.
Thursday, January 9, 2014
Non Multi-Threaded Recursion
Used the MSG Threading preference to turn off threading for MSG processing. So when you do that, a recursive io routing preset will be forced to only use cpu 1 thread if it normally multi-threads. So the proccesing speed will be slower, but any recursive effects aren't broken up by the N-processor threading.
Wednesday, January 8, 2014
Recursive Routing
You can see the influence of the recursive IO routing in this MSG preset. Gearing up to start adding some new MSG features.
Water's Edge
Not really. It's actually a vectorizer preset with some extra post processing. Adding some new vectorizer features that are good for abstract image generation.
Tuesday, January 7, 2014
Plastik Face
Experimenting with some multi-oactave lighting effects. Gives the surface a plastic like finish. I should beef up my specular reflection modeling a little.
Monday, January 6, 2014
Sunday, January 5, 2014
Mountain Top
Experiment using textured vectorizer surfaced with applied simulated surface lighting. Using the new tesselate options.
Saturday, January 4, 2014
Friday, January 3, 2014
Thursday, January 2, 2014
Jazz Club
More experiments with mutating paint action sequences. It's better to play back the individual mutated action steps one at a time (as opposed to just running the whole mutated PAseq). This is because you might get some radical changes that are better skipping in the individual action steps of the newly mutated PAseq.
Wednesday, January 1, 2014
Minotaur
Nothing like symmetry to create the mythical creature. Started with a mutated paint action sequence.
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