Thursday, October 14, 2010

15 Second Painting


Something i whipped off in about 15 seconds with a crazy paint preset i was playing around with. Again, one of the things i love about Studio Artist is that you can generate this level of complexity and spontaneity in an image very quickly. With essentially limitless variety.

Wednesday, October 13, 2010

StackFilter Faces 3


Another example of stack filtering a set of facial images. This time i used a spatially normalized stack of facial images. What this means is that they were all inverse warped to a standard facial position. You can do this using an inverse warp context action step in Studio Artist 4. A movie file is built where each frame consists of one of the spatially normalized facial images. So the frames of the movie file can be thought of as the stack of images being filtered.

I then used a generative process encoded in a Studio Artist paint action sequence (PASeq) to build the effect. Each rectangle is painted from a single source image. The PASeq processed the entire stack of images to build up the final stack filtered composite image.

So, it's an example of a different approach to stack filtering that doesn't involve temporal image processing. Instead, you just build some kind of processing effect that builds up over multiple frames. A simple paint effect in this particular case.

Tuesday, October 12, 2010

Transformational Animation 2


A later frame capture from the same transformational animation i described in yesterday's post. Again, the way this works is that a single image is chosen as a starting frame and then subjected to repeated transformation using a Studio Artist paint action sequence. No additional painting is added, the entire animation is based on recursive transformational effects. So this is very different from something like a dualmode paint generative animation, where new paint is being applied during every frame.

Monday, October 11, 2010

Transformational Animation


I've been experimenting recently with taking a single image and then turning it into an extended animation by subjecting it to repeated recursive geometrical transformations. So there's no additional painting going on, just the use of a single starting image followed by a generative processed recorded in a Studio Artist paint action sequence (PASeq). Here's an early frame from one of these experimental animations.

Sunday, October 10, 2010

StackFilter Faces 2


Another example of stack filtering a series of facial images. I'm using a temporal rank filter in Studio Artist 4 to create this particular effect. Again using the original set of portrait images.

Although leading to many different and interesting artistic effects, this kind of processing can also be thought of as a visualization of different perceptual attributes of the stack of images. So we learn something about centering arrangement of facial portraits when looking at this one if you want to analyze it that kind of way.

Saturday, October 9, 2010

StackFilter Faces


Another image taken from some recent experiments with stack filtering a series of facial images. This one is using the original stack of images. Some later posts will focus on spatially normalized images that are warped to a standard face.

The way this works is that you load the individual images as frames in a movie file and then process the movie with different temporal image operations. I'm using the Studio Artist 4 temporal difference matte for this particular effect. Stack filtering of facial portraits is covered in great detail in the portrait virus mutations blog.

Friday, October 8, 2010

Gallery Show Face 2


Another automatically generated gallery show image from Studio Artist 4.