Monday, May 6, 2013

Fun with Mutation

Playing around in the evolution editor in Studio Artist. Added a little bit of shadow lighting via manual selection after the fact. That got me thinking about adding some cast shadow lighting to MSG as a new processor.

Sunday, May 5, 2013

Soft Shadow Regions

Soft shadow lighting effect generated in the paint synthesizer. Using path start regionization with the region fill as brush pen mode. Using path application repeat to generate the offset shadows.

Saturday, May 4, 2013

Balloon Head

Fine tuning some new vectorizer vector shadow effects.

Friday, May 3, 2013

Raised Relief Abstraction

More experiments with multi-level lighting effects. This started out with a MSG procedural abstraction (black and white quantized random procedural texture). That was then colorized using Flat Region Colorize ip op using the source image for coloring. Then i used one of the recent multi-level lighting PASeq presets i posed to the Studio Artist user forum recently to add the shadow lighting effect.

Thursday, May 2, 2013

Tile Block Relief Wall

Trying out some shadow lighting ideas on a mosaic block image generated using the paint synthesizer.

Wednesday, May 1, 2013

Raised Relief

Raised lighting effect applied to a Smart Contrast ip op effect.

Tuesday, April 30, 2013

Lighted Layers 2

Slightly different approach to the lighted layers challenge. This is a PASeq effect that will work with any vectorizer or other effect that generates flat colored regions. The layered lighting effect just uses the Threshold and Adaptive Filter ip ops in succession over several iterations in a PASeq to build up the lighting for N raised luminance stacked layers. By layers i mean the effect looks like a series of stacked layers, but it's generated in a single canvas layer.