A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Monday, May 6, 2013
Fun with Mutation
Playing around in the evolution editor in Studio Artist. Added a little bit of shadow lighting via manual selection after the fact. That got me thinking about adding some cast shadow lighting to MSG as a new processor.
Sunday, May 5, 2013
Soft Shadow Regions
Soft shadow lighting effect generated in the paint synthesizer. Using path start regionization with the region fill as brush pen mode. Using path application repeat to generate the offset shadows.
Saturday, May 4, 2013
Friday, May 3, 2013
Raised Relief Abstraction
More experiments with multi-level lighting effects. This started out with a MSG procedural abstraction (black and white quantized random procedural texture). That was then colorized using Flat Region Colorize ip op using the source image for coloring. Then i used one of the recent multi-level lighting PASeq presets i posed to the Studio Artist user forum recently to add the shadow lighting effect.
Thursday, May 2, 2013
Tile Block Relief Wall
Trying out some shadow lighting ideas on a mosaic block image generated using the paint synthesizer.
Wednesday, May 1, 2013
Tuesday, April 30, 2013
Lighted Layers 2
Slightly different approach to the lighted layers challenge. This is a PASeq effect that will work with any vectorizer or other effect that generates flat colored regions. The layered lighting effect just uses the Threshold and Adaptive Filter ip ops in succession over several iterations in a PASeq to build up the lighting for N raised luminance stacked layers. By layers i mean the effect looks like a series of stacked layers, but it's generated in a single canvas layer.
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