Friday, November 28, 2014

Pile Up

Interesting paint pileup in this gallery show cycle screen grab.

Thursday, November 27, 2014

Holiday Attire

Fairly abstracted facial image. Courtesy of gallery show auto-mutation, in conjunction with the dynamic brush paint synth option to help direct the automatic mutation taking place in each gallery show cycle.

Wednesday, November 26, 2014

Blank Expression

I seem to be getting a lot of these abstracted head images out of my recent gallery shoe experiments. The source material is probably driving that to a certain extent. They are interesting. I think because your brain's facial pattern detection centers light up when you look at them, but at the same time they are super ambiguous as well. So your imagination is free to interpret them in any way you choose to.

Monday, November 24, 2014

The Conversation Part 2

More screen grabs from fully automatic art generation experiments using new gallery show features. Everything is automatic, the random selection of subject matter, the mutation of new on the fly preset effects, the adaptive masking of those effects, the stacking of different effects over time. So you define a generative process via gallery show options and then let it loose.

Sunday, November 23, 2014

The Conversation

Gallery show screen grab. Testing some vector image operation technique auto-mutated effects.

Saturday, November 22, 2014

Pattern Man

Playing around with a set of black and white patterns that Bernard sent me to check out. They make a nice movie brush. Doing a little bit of recolorization via brush load processing in the paint synthesizer to get the coloring.

Friday, November 21, 2014

Blank View

I've been using an ever expanding set of news image head shots for the random image source folder for my recent gallery show runs. This is using both gallery show paint option modifiers set to 'surprise me'. So you now have 2 levels of structured mutation working off af the current factory paint preset collection. I'm trying to get the paint modifier options diverse enough to allow for some pretty sophisticated directed mutation paint preset generation. Added a lot of new paint synth macro edit commands to support all of this. You can see if you look closely at the paint that it's working off of directed mutation of vector paint presets.