Transition Context manipulation of some gallery show output that was based on face images auto-aligned to a standard normalized position in the canvas.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Friday, May 7, 2021
Facial Alignment Gallery Show Run
Thursday, May 6, 2021
Face Normalize Data Augmentation
I'm working on a facial normalize data augmentation option for gallery show. It auto-detects the main face in the source image, and then normalizes the position to a standard location. I'm just doing the center points right now, but i'll add a scale option as well.
So why would you want to do this? Have you ever noticed how those StyleGAN faces are all in a standard normalized central position. Did you ever wonder why they did that? Think it though carefully.
A few more simple examples of stacking the source faces below in successive gallery show cycles. Using our old friend the paint synthesizer Init QuickEdit.
You can see the effect of not doing the size scaling in that last one. Which could be fun for artistic purposes. But of course you want that full normalization to a standard face position for other applications.
Finished Render from Evolution Series
Didn't quite get it where i wanted it to end up. Ideally i'd like more of an edge definition separation between the 3 spinning people and the background. I could start another render cycle with some tweaks, add some pos-neg space modulation, but i'm going to start on the Image Compeller Ip Op effect to dial it in that way instead.
The paint strokes in this are all time particles, so you can see they have persistence and movement over multiple frames. I've started on some time particle QuickEdits in Studio Artist V5.5.5.
Of course as soon as i typed out the above i realized that i could configure a mini-compeller directly inside of the paint synthesizer to optimize the top paint animation i wasn't quite happy with. So i did. And you can see the results here in this second paint animation.Wednesday, May 5, 2021
Build Up the Paint Experiements
Built up the static painting from a 30 frame PASeq animation. The very simple paint was keyframed over the 30 frame animation (180 degree rotation of the polar path angle).
Tuesday, May 4, 2021
Dispersion Experiments
Trying different variations of real thin paint lines that have path starts tied to high texture areas of a source video followed by intricate adjustments of the dispersion process that generates the 'flow' effect in the video. I'm using Flow modulation to SideChain modulate a blur effect to help sculpt the dispersion, which is primarily created by a self modulating warp effect.







