Thursday, December 2, 2021

Wednesday, December 1, 2021

tAngled


 

bLade

 


liQuify


 

New PSR Option

 

Using the paint synthesizer to vectorize the output of an adaptive color gradient mapping algorithm.  I added the Canvas as a PSR Source option in the paint synthesizer, which makes this way easier than before.

Dual Mean Split

 

Flat Region Canvas as Regions vs Flat Region Canvas as Region DM for path start regionization in the paint synthesizer.  Using a 7 color luminance mapped gradient mapping to build the flat colored region.

It seems like a lot of the Dual Mean (DM) path start generator options don't do the Min Region Size check for the second pass, so i'll look into that.
 

I used a Transition Context virtual sub nest size of 1 for the above so i could automatically generate embedded bezier paths for the painting at each frame. I deleted most of them except for a few specific keyframes on the timeline and then sorted the bezier paths by luminance above and renormalized with recycle and then distance sorted below.




pRayer