A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Monday, October 3, 2022
Sunday, October 2, 2022
Voronoi Time Particles
Finally got voronoi region time particles working in the paint synthesizer. After wasting half a day trying to put it in path start regionize, i rethought that mess and switched it into the Time Particle Interact option for Path Shape. Some quick proof of concept experiments here, nothing great. Need to work through some better demo as well as speed it up when the # of time particles increases.
Voronoi Regionization Exp
Experimenting with voronoi path start regionization in the paint synthesizer. As part of an effort to let time particles drive the sampling positions for the regions. That isn't working yet, but these 2 runs show the effects of turning an EBM feature off (above) or on (below). You also want to turn off any paint color randomization options to reduce flicker when running these kinds of paint synthesizer animations.
Labels:
EBM digital paint,
paint animation,
paint synthesizer,
voronoi
Saturday, October 1, 2022
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