A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Friday, January 31, 2014
Nine Block Quilt Tiling
Adding some new quilt patterning generators to MSG in Studio Artist. This one is based on a Nine Block algorithm for generating randomized circular symmetric tiling patterns.
Jaws
Surfing painting in honor of Jaws popping off recently. Working on some new raised oil paint effects in the paint synthesizer.
Thursday, January 30, 2014
Diamond Figure Experiments
Getting a lot done with diamond figure patterning today after Liveart suggested incorporating it into Studio Artist on this user forum post. There's a whole thread there that follows my work today adding diamond figure patterning into different parts of Studio Artist.
Good example of what can happen quickly if a user suggests something interesting. I would encourage people to do it more often, it's good feedback for me.
Good example of what can happen quickly if a user suggests something interesting. I would encourage people to do it more often, it's good feedback for me.
Blotted Postcard 2
Another image in the series. Using MSG processing to abstract a Paia traffic jam source photo. Some additional liquid water paint was used in this one.
Wednesday, January 29, 2014
Blotted Postcard
Source image processing with MSG preset derived from directed swap evolution. The source image is the typical afternoon traffic jam coming into Paia.
Tuesday, January 28, 2014
Mineral Diffraction 2
Another image in the series. Generated by using directed evolution in the Studio Artist evolution editor.
Monday, January 27, 2014
Mineral Diffraction
Kind of reminded me of the patterning you see when you look at minerals under a microscope. A lot of procedural MSG in this. But also some source image processing. I'm using a trick where one color channel is recursively IO routed while the other 2 color channels are non-recursive. It's an interesting approach to build in extra complexity without overwhelming everything with recursive patterning.
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