A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Monday, June 30, 2014
BlockHead Revisited
Bernard got me sidetracked today working on a new effect. Because you can never have too many, right. Of course this is actually a buggy version of it, but the bug is pretty visually cool in it's own right. Since this is Studio Artist, we will give you both options to choose from rather than eliminate the visual algorithm bug from the new effect.
Sunday, June 29, 2014
Gilbert
Working on some new action process features that allow for a folder of images to be used directly to create stack filtering effects via temporal ip ops in a PASeq. As opposed to having to convert the folder of images to a movie file first.
Saturday, June 28, 2014
Mushroom Head
Another gallery show screen grab. Using random vectorizer technique in combination with a favorites folder of various water wash paint presets for the Start Cycle Option.
Friday, June 27, 2014
Projectile Vomit
Another gallery show screen grab taken during nightly GS testing. I was running a fairly complex gallery show setup. Random vectorizer technique, random palette generation, surprise me masking, and a current favorites folder startup cycle. I had selected a folder of water wash paint presets as my current favorites category.
Thursday, June 26, 2014
A Day in the Park
Trying out some really interesting new gallery show features. I'm using the new procedural MSG source option along with a mutate factor paint gallery show technique. So each source image that gallery show paints using mutated paint presets is live generated using a randomly mutated MSG preset. As opposed to working with a folder of images.
Some people apparently have issues with what they perceive to be the karaoke aspect of repainting a source image. But this is an example of a completely generative process for generating a digital painting, where both the 'source' being painted as well as the 'paint technique' are both being derived generatively in real time during a gallery show cycle.
As i often do, i don't turn on any settings that erase the previous gallery show canvas, so you can get interesting build up effects that occur over the course of several different gallery show cycles.
Some people apparently have issues with what they perceive to be the karaoke aspect of repainting a source image. But this is an example of a completely generative process for generating a digital painting, where both the 'source' being painted as well as the 'paint technique' are both being derived generatively in real time during a gallery show cycle.
As i often do, i don't turn on any settings that erase the previous gallery show canvas, so you can get interesting build up effects that occur over the course of several different gallery show cycles.
Labels:
gallery show,
MSG,
mutate,
paint synthesizer,
procedural art
Wednesday, June 25, 2014
The Weight
Gallery show screen grab during a nightly testing session. Working through some of the paint options associated with mutate factory paint technique.
Tuesday, June 24, 2014
Subscribe to:
Posts (Atom)






