A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Wednesday, December 31, 2008
More Vector Shards
Continuing experiments with vector shards created in the paint synthesizer. The shard shapes are created by the dynamics of a MSG chaotic attractor and some source attribute modulation in the paint synthesizer.
Tuesday, December 30, 2008
Vector Shards
Monday, December 29, 2008
Waikiki Night Drive2
Sunday, December 28, 2008
Waikiki Night Drive
Saturday, December 27, 2008
Friday, December 26, 2008
Thursday, December 25, 2008
Wednesday, December 24, 2008
Hawaiian Santa
Tuesday, December 23, 2008
Holiday Time at the Mall
Monday, December 22, 2008
Truchet Tiling Experiments
Sunday, December 21, 2008
Watercolor Sketch Experiments
I've been trying some watercolor sketch simulations using the new region effects. The watercolor part was done using path start regionization in the paint synthesizer driven by the vectorizer running region effects. Black and White Sketch Ip Op edge sketches were min composited on top of the colored watercolor renditions to create the final effect. You can encapsulate the entire sequence of steps needed to create effects like this using Studio Artist's Paint Action Sequence (PASeq) features.
Saturday, December 20, 2008
New Sketch Options
Friday, December 19, 2008
New Vectorizer Region Effects
Thursday, December 18, 2008
MSG Symmetry Heads
More MSG source processing of facial imagery. These have added symmetry processing. As usual, all of the effect design was done via directed evolution of the underlying MSG processors in the Studio Artist evolution editor. The huge advantage of using a directed evolution approach is that you are able to create processing combinations that might never occur to you to try if you were building them manually.
And, no understanding of the underlying technology being used is needed. Which is less of an issue for me, but a major one for most artists using a system like this.
Wednesday, December 17, 2008
MSG Source Abstraction
Some face images processed with evolved MSG presets. These are using some of the resolution independent filtering processors (the FSA processors). So unlike a normal image processing filter, the effect will look the same with the FSA based MSG filter processors no matter what the image resolution is.
Tuesday, December 16, 2008
Regionization for Paint Effects
I often use the Studio Artist path start regionization features for things like photo mosaic imagery where the image segmentation is brought to the foreground in a very stylized way, but they also can be used in more subtle ways to build paint styles. That's the case with these 2 images from a series of experiments that use regionization path generation to build more conventional paint styles where the segmentation is not obvious int he final image.
Monday, December 15, 2008
Block Headz
Sunday, December 14, 2008
Abstract Processes
I've been working with different Paint Action Sequences that encode iterative design strategies to build abstract paintings. You can use keyframing in the animation sequence to automatically adjust paint synthesizer parameters over time to create different stylistic effects. I talked about this kind of approach in a recent Studio Artist news blog post. That post dealt more with creating different artistic styles, but the iterative approach offers endless opportunities to construct different styles of abstract imagery as well. What's nice about this particular set of PASeq prsets is that they work off of source color palettes, so you can reuse the PASeq's with different palettes to generate unique output images.
Saturday, December 13, 2008
Phosgene
Friday, December 12, 2008
Civil Defense
Thursday, December 11, 2008
Double Your Fun
Wednesday, December 10, 2008
Cellular Regionize
Tuesday, December 9, 2008
Mistakes are the Best
Monday, December 8, 2008
Take the Money and Run
Sunday, December 7, 2008
More Security Graffiti
Saturday, December 6, 2008
More Paint Variations
Friday, December 5, 2008
Painted Face Variations
Thursday, December 4, 2008
More Generator Experiments
Some more experiments adding new features to the Generator MSG processors. One thing that has become apparent to me running these experiments is that sometimes you are better off limiting the range of potential parameter mutation by locking certain parameters. This way you can limit the search space in the directed evolution to subsections of potential interest.
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