A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Sunday, September 20, 2009
Variations on a Face 5
This one is kind of out but fun. More examples from the variations on a face series. All of the images in the series were generated from the same source image using different MSG presets that were generated via directed evolution. Directed evolution means you evolve sets of MSG previews via swap or mutation evolution, then choose the one you like the most, then generate a new set based off the preview image you liked the best, etc in an iterative process until you get to something you like enough to keep. Doing this moves you slowly through the overall MSG parameter space with it's associated visual looks, which is essentially infinite.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment