A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Wednesday, June 30, 2010
MSG Vector Effects
I was asked if i could add some new MSG features that better emulated some modern Japanese abstract art styles that utilizes simple vector shapes. So i've been playing around with that a little recently, here's one experiment.
Tuesday, June 29, 2010
Directed Evolution Experiments 3
Monday, June 28, 2010
Directed Evolution Experiments 2
Another procedural art image generated with directed evolution in the Studio Artist 4 Evolution Editor. Part of the key to success when working with directed evolution is to develop the ability to follow the flow of ideas that appear during evolution. As opposed to having a rigid idea of what you are setting out to create.
Sunday, June 27, 2010
Directed Evolution Experiments
I usually end up diving into the Studio Artist 4 Evolution Editor at some point when testing out new MSG processors or features. Directed evolution is a great way to create abstract imagery. I can't begin to even imagine how one would approach creating some of these effects by explicit design. Not to say that there's no control in directed evolution, there is indeed a knack and a sense of design you need to follow to get good consistent good results i think. But it's a very different approach.
Saturday, June 26, 2010
Friday, June 25, 2010
Recent MSG Explorations 3
Thursday, June 24, 2010
Recent MSG Explorations 2
Wednesday, June 23, 2010
Recent MSG Explorations
Tuesday, June 22, 2010
Simplicity
Monday, June 21, 2010
New Grid Approach
Sunday, June 20, 2010
Truchet Experiments 3
Saturday, June 19, 2010
Hilbert Curve 3
Friday, June 18, 2010
Thursday, June 17, 2010
Hilbert Curve
Wednesday, June 16, 2010
Truchet Experiments 2
Tuesday, June 15, 2010
Sierpinski Space Filling Curve
Monday, June 14, 2010
Space Filling Curve Halftone
Sunday, June 13, 2010
Saturday, June 12, 2010
Friday, June 11, 2010
MSG SpiralLateral
Thursday, June 10, 2010
Wednesday, June 9, 2010
Tuesday, June 8, 2010
Making Vector Brush Nibs Smarter
Monday, June 7, 2010
Cheers
This fell out of some experiments with automatic segmentation.
The real trick with sketches made by people as opposed to machines is that people can directly sketch the objects in a scene as opposed to sketching the pixels (which might be subjectively very different). While machine artists tend to fixate on representing the pixels. It's amazing how bad most segmentation algorithms are when you really stress test them.
Sunday, June 6, 2010
Smooth Warp Experiment 3
Saturday, June 5, 2010
Friday, June 4, 2010
Thursday, June 3, 2010
Wednesday, June 2, 2010
Tuesday, June 1, 2010
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