A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Sunday, June 27, 2010
Directed Evolution Experiments
I usually end up diving into the Studio Artist 4 Evolution Editor at some point when testing out new MSG processors or features. Directed evolution is a great way to create abstract imagery. I can't begin to even imagine how one would approach creating some of these effects by explicit design. Not to say that there's no control in directed evolution, there is indeed a knack and a sense of design you need to follow to get good consistent good results i think. But it's a very different approach.
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