A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Friday, July 9, 2010
Movie Background Texture
I've been playing around with using movie background textures as an alternative to movie source brushes. One nice thing about movie background textures is that you can work at the full res of the individual frame images while randomizing positioning. A lot of movie source brush effects map the frame image into the current brush nib or region fill as brush area. I'm also using the movie background texture to provide texturing to a paint brush that paints with solid color.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment