A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Sunday, October 31, 2010
Dark View
Another stack filtering experiment. Generated from a stack series of facial images processed with a Studio Artist temporal image operation.
Saturday, October 30, 2010
Haiku Cannery 3
I used the scan tracker with a reverse scan direction to generate this. So the scan direction is the reverse direction of the source video pan motion. This kind of effect setting leads to creating a panorama of a virtual scene that doesn't really exist in real life as it is portrayed in the image. Some additional vectorizer processing in there as well.
Friday, October 29, 2010
Cafe Prana Nui 2
Thursday, October 28, 2010
StackFilter Faces 4
Another stack filtering experiment, this time using a PASeq to process the entire stack of images to create a generative stack filtering image based on painting in paint strokes from all of the images in the stack. The image stack is composed of a set of spatially aligned facial images for this particular example. So the painting represents the entire stack of images as opposed to being representational of any particular image in the series.
It's a painting of a virtual person. Another way to think about it is that it's a painting of a group of people represented as a single composite portrait.
Wednesday, October 27, 2010
Skull Stack Filtering 2
Tuesday, October 26, 2010
Time Particle Attractor Animation
This is a frame capture from a paint animation sequence i was working on this weekend for a tutorial post. I used the PushPull interactive warp in a PASeq to add a pull-in attractor to the evolving procedural paint animation generated by the movement of paint synthesizer time particles. The generative animation is based on overdrawing on top of a previous output frame processed with various ip ops.
Monday, October 25, 2010
Skull Stack Filtering
The image was generated by stack filtering a series of skull images in Studio Artist 4. I used a spatially aligned set of skull images for this stack filtering experiment, so the original skull images were first processed using the Studio Artist inverse warp functionality so that they are spatially aligned with a standard model skull image.
Sunday, October 24, 2010
Makawao Time Stutter
Saturday, October 23, 2010
Taking a Picture of a Guy Taking a Picture
Friday, October 22, 2010
Island Ink
Thursday, October 21, 2010
Another Slice of Paradise
Wednesday, October 20, 2010
Tuesday, October 19, 2010
Surf's Up
Monday, October 18, 2010
Evil Politician
Sunday, October 17, 2010
Saturday, October 16, 2010
StackFiltered Skull Images
I did a whole series of images based on stack filtering sets of skull images culled from google image search. Here's one example from the series.
It's actually a dual stack filter process, as i first used a loop action paint process to generate movie files from the original skull image frame stack filter movie source by auto writing painted frames to an open movie stream. I then processed the painted movie of skull images with temporal image operations in Studio Artist 4 to generate the final finished images in the series. Followed by various Studio Artist ip ops as always to cleanup and enhance the effect.
Friday, October 15, 2010
Time Smear
Thursday, October 14, 2010
15 Second Painting
Wednesday, October 13, 2010
StackFilter Faces 3
Another example of stack filtering a set of facial images. This time i used a spatially normalized stack of facial images. What this means is that they were all inverse warped to a standard facial position. You can do this using an inverse warp context action step in Studio Artist 4. A movie file is built where each frame consists of one of the spatially normalized facial images. So the frames of the movie file can be thought of as the stack of images being filtered.
I then used a generative process encoded in a Studio Artist paint action sequence (PASeq) to build the effect. Each rectangle is painted from a single source image. The PASeq processed the entire stack of images to build up the final stack filtered composite image.
So, it's an example of a different approach to stack filtering that doesn't involve temporal image processing. Instead, you just build some kind of processing effect that builds up over multiple frames. A simple paint effect in this particular case.
Tuesday, October 12, 2010
Transformational Animation 2
A later frame capture from the same transformational animation i described in yesterday's post. Again, the way this works is that a single image is chosen as a starting frame and then subjected to repeated transformation using a Studio Artist paint action sequence. No additional painting is added, the entire animation is based on recursive transformational effects. So this is very different from something like a dualmode paint generative animation, where new paint is being applied during every frame.
Monday, October 11, 2010
Transformational Animation
I've been experimenting recently with taking a single image and then turning it into an extended animation by subjecting it to repeated recursive geometrical transformations. So there's no additional painting going on, just the use of a single starting image followed by a generative processed recorded in a Studio Artist paint action sequence (PASeq). Here's an early frame from one of these experimental animations.
Sunday, October 10, 2010
StackFilter Faces 2
Another example of stack filtering a series of facial images. I'm using a temporal rank filter in Studio Artist 4 to create this particular effect. Again using the original set of portrait images.
Although leading to many different and interesting artistic effects, this kind of processing can also be thought of as a visualization of different perceptual attributes of the stack of images. So we learn something about centering arrangement of facial portraits when looking at this one if you want to analyze it that kind of way.
Saturday, October 9, 2010
StackFilter Faces
Another image taken from some recent experiments with stack filtering a series of facial images. This one is using the original stack of images. Some later posts will focus on spatially normalized images that are warped to a standard face.
The way this works is that you load the individual images as frames in a movie file and then process the movie with different temporal image operations. I'm using the Studio Artist 4 temporal difference matte for this particular effect. Stack filtering of facial portraits is covered in great detail in the portrait virus mutations blog.
Friday, October 8, 2010
Thursday, October 7, 2010
Gallery Show Face
Wednesday, October 6, 2010
Stay Eazy
Tuesday, October 5, 2010
Manapua
Monday, October 4, 2010
Paia Time Smear
Another time smear shot. This started with source video footage taken out the side window of a moving car in Paia. I setup the Studio Artist 4 temporal scan tracker to process the moving video footage into a static photo. I reversed the scan direction from the movement of the car to generate this particular time smear effect.
Sunday, October 3, 2010
Hookipa Windsurfing 2
Another temporal smear shot of wind surfers at Hookipa. This started with video footage taken out the side window of a moving car. I then used the temporal scan tracker in Studio Artist 4 to process the moving video footage to generate a static time smear image. I purposely setup the scan direction to be the opposite of the car movement to get this particular time smear effect.
Saturday, October 2, 2010
Facial Image StackFilter 3
Friday, October 1, 2010
Hookipa Windsurfing
Wind surfers at Hookipa. This was generated from video footage taken out the side window of a moving car. The source video was then processed in Studio Artist 4 using the temporal scan tracker effect. I used a vertical scan direction for this particular effect. If i had used a right to left scan to match the movement of the car i would have generated a panorama image.
Subscribe to:
Posts (Atom)