Honing in on getting those new gallery show stack filtering settings working properly. Thought i had it yesterday, and then i sat down last night to run tests while watching Blacklist, and before the first heat seeking missile exploded during the ZZ Tops intro music segment i was down in the debugger. Guess that missile took out gallery show as well as that jungle hideout Raymond was taken to. Which is why i run tests literally every night now days, to figure this stuff out. Worked continuously all afternoon without any problems today after some readjustments to the code this morning, so i think that problem is nailed.
Gallery Show was kind of weak with utilizing temporal effects in V4, so i think these new changes solve that problem. It's all most too easy to create and endless collection of interesting things working this way, surely that's not right. Maybe i should add some new arcane terminology to make it more difficult for people (ha,ha). Of course every time i watch gallery show run semi-autonomously, i think of more new things it should be doing, and add them to my very long 'to do' list.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
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