Used gallery show as a way to build a generative process that automatically draws a few paint strokes for a random face image, then moves to the next random face image, for about 100 cycles. So the painting is a generic averaging representation of all of the different facial images used during the generative cycles.
This is a variation on the same idea, but using tiling blocks based off of the current random source image. Of course this would be more interesting if i used an inverse warped source image folder, where all of the source images were warped to a standard pose. With inverse warped standard pose facial images you'd get a more coherent representation from all of the random blocks. Since i'm doing 64 bit testing, i'll probably try that soon to see if there are any issues associated with the new code.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment