Processing a movie file with the energy based model above. Dropped it into Gallery Show and worked with it as the GS Technique. Adjusting GS cycle parameters as it progresses. There is a whole issue with how one would take the swap buffer paradigm we use in constructing paint action sequences and augment it to actually work in a gallery show cycle. So we're missing that part of the EBM PASeq in the GS example below.
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