Wednesday, August 31, 2022

Different MSG Animation Approaches

 

Straight MSG keyframe animation.  Complete with abrupt visual changes when integer parameters change in the internal setup of the associated MSG processors in the keyframing effect.  You can create smooth MSG animation but you need to design the MSG effect appropriately.


You can render the keyframed MSG to the Source and then paint it in instead.  This can smooth it out but in this instance the discontinuities still introduce flashing into the animation.

A different approach is to use moving time particles to paint in the keyframing MSG source.  This allows you to create abstract animations that are based on the keyframing MSG effect but lose all of the associated visual discontinuities.
I'm painting circles between neighboring closest time particles above, and painting grown paths tied to the individual moving time particles below.


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