Sunday, December 14, 2008

Abstract Processes


I've been working with different Paint Action Sequences that encode iterative design strategies to build abstract paintings. You can use keyframing in the animation sequence to automatically adjust paint synthesizer parameters over time to create different stylistic effects. I talked about this kind of approach in a recent Studio Artist news blog post. That post dealt more with creating different artistic styles, but the iterative approach offers endless opportunities to construct different styles of abstract imagery as well. What's nice about this particular set of PASeq prsets is that they work off of source color palettes, so you can reuse the PASeq's with different palettes to generate unique output images.

Saturday, December 13, 2008

Phosgene


Phosgene, it smells like dusty hay. More experiments with refactoring found imagery using Studio Artist distressed lithography simulations.

Friday, December 12, 2008

Civil Defense


More experiments with refactoring found imagery using distressed lithography simulations in Studio Artist.

Thursday, December 11, 2008

Double Your Fun


I've been exploring the idea of recontexturalizing found imagery with Studio Artist distressed lithography simulations.

Wednesday, December 10, 2008

Cellular Regionize


I added some new path start regionize features to the paint synthesizer. Works nicely for a pretty extreme paint abstraction effect. The cell structure seems to capture image shapes better at low #'s of regions than some of the older regionization options.

Tuesday, December 9, 2008

Mistakes are the Best


Why is it that 'mistakes' (otherwise known as programming errors) sometimes generate the best effects?

Monday, December 8, 2008

Take the Money and Run


From the 'Save the Rich' series. Trying some experiments with text source brushes to render tone by using some smart path application settings in the Studio Artist paint synthesizer.