Tuesday, April 7, 2009

My Life in the Memory Leak Debugger


I've been spending my life living in the memory leak debugger for the last week trying to clean up any remaining v4 issues before the release. Another random gallery show image grabbed during automated testing.

Now if only Apple would provide a 64 bit version of Instruments for testing. It currently runs out of virtual memory at 4 Gb and then crashes, which works out to at most a few PASeqs, and my problem is i need to debug gallery show runs that last for hours using thousands of PASeqs. Just booting studio artist and starting up gallery show uses up over 2GB of Instrument's virtual memory, and one vectorizer preset can then push it over the edge due to all the memory allocation associated with the bezier curves.

Monday, April 6, 2009

More Paper Texture Simulations


Still playing around with variations on paper texture simulation using MSG and some additional processing in a studio artist paint action sequence.

Sunday, April 5, 2009

Fun with MSG Adaptive Texturing


I was trying some MSG paper texture ideas and then thought it would be cool to build the textures off of image features instead. You end up with something that looks like a wood carving.

Saturday, April 4, 2009

More Gallery Show Testing 2


Still more random gallery show tests. This was created from some random MSG preset variation.

Friday, April 3, 2009

More Gallery Show Testing


I'm still running endless gallery show test for studio artist 4 in an attempt to squash any remaining bugs. I grabbed this last night during a random test run.

Thursday, April 2, 2009

Full Body Symmetry Abstraction


More symmetry effects created in Studio Artist 4. This time using full body shot source images.

Wednesday, April 1, 2009

More Symmetry Heads


More symmetry heads. Created with very different processes in Studio Artist 4.