Sunday, November 7, 2010

Procedural Painting


Trying some experiments recently with procedural painting. So you program the Studio Artist paint synthesizer to build a procedural generative pattern that gets painted in. So it's painting in algorithmic shapes as opposed to a representational source image.

Saturday, November 6, 2010

Procedural Styles


Another MSG procedural art image generated in Studio Artist 4. This one has a more simplistic feel than the last few. A lot of it is based on MSG processors that generate vector drawing.

Friday, November 5, 2010

MSG Mountains 2


Another procedural art experiment in Studio Artist 4 using the MSG Evolution Editor. This one has some space filling curve stuff going on inside of it. The cool thing about working with directed evolution is that building an effect like this from scratch manually would be extremely tedious or more likely impossible.

Thursday, November 4, 2010

MSG Mountains


Procedural image generated by directed evolution of MSG presets in the Studio Artist 4 Evolution Editor. Thought i would get back to playing around with MSG abstraction.

Wednesday, November 3, 2010

StackFilter Painting


Painting generated by processing an entire source movie of different face images with a PASeq. I used 3 passes with progressively smaller brush size to build up the final image.

The face images were first spatially normalized using the Studio Artist inverse warp features. The spatial normalization is what gives the feature coherence in the final painting, which is a painting of the entire face image set as opposed to a specific facial image.

Tuesday, November 2, 2010

Time Passing


Some source video footage taken out of the side of a moving car processed by the Studio Artist scan tracker. I setup the scan direction and frame indexing to track a person's movement in the source video.

Monday, November 1, 2010

The Joker


More stack filtering experiments in the spirit of Halloween just passing by.