Used gallery show as a way to build a generative process that automatically draws a few paint strokes for a random face image, then moves to the next random face image, for about 100 cycles. So the painting is a generic averaging representation of all of the different facial images used during the generative cycles.
This is a variation on the same idea, but using tiling blocks based off of the current random source image. Of course this would be more interesting if i used an inverse warped source image folder, where all of the source images were warped to a standard pose. With inverse warped standard pose facial images you'd get a more coherent representation from all of the random blocks. Since i'm doing 64 bit testing, i'll probably try that soon to see if there are any issues associated with the new code.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Wednesday, January 14, 2015
Tuesday, January 13, 2015
Hangman
More fun with 64 bit MSG debugging. The MSG code code itself was not too bad, but the preset file import/export was another issue altogether. But things are moving forward. If you look closely you can see that there is recursive IO routing associated with this source processing MSG preset generated via directed evolution.
Monday, January 12, 2015
Resident Evil
Most notable for being generated with an experimental 64 bit build of Studio Artist. The development effort for this is killing me to put it mildly, but things are improving day by day. Generated while testing MSG preset file importing and the evolution editor inspire mutation. Another small step in a rather long and arduous process.
Sunday, January 11, 2015
DB Portrait 2
Another single action step dynamic brush facial portrait using a mutated raised appearance oil paint preset.
Saturday, January 10, 2015
DB Portrait
Facial portrait generated using some new dynamic brush features in the paint synthesizer. One action step.
Friday, January 9, 2015
Thursday, January 8, 2015
Face Masher
More stack filtering experiments with a folder of facial images as the source material for the individual frames used for the temporal processing.
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