A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Tuesday, May 4, 2021
Monday, May 3, 2021
Scribble Paint Animation
More adventures with the Init QuickEdit. Scaled the brush size down to 1 pixel, added some path angle procedural modulation to give it some scribble, used Smart Blur and some Gradient Lighting to shine it up, added some Threshold IpOp Min composited to add a little bit of structure.
So i have my 'lay down stuff' component, and i have my 'dispersion' component. Very simple.
To mix things up i used the new SideChain IpOp effect to generate a modified sub-octave motion mask, flipped it, and then used it to mask some wet drop paint in the non-moving background i made by taking one of Craig's factory presets and doing a quick edit.Lorenze Attractor Paint Animation Test
Rendered this out as a test of a PASeq i received from a beta tester. It uses a MSG preset that generates a Lorenz chaotic attractor that is then used in the paint synthesizer via MSG path start scan (and a paint to last start point via spline path shape) to control where painting occurs. It's embedded in a DualPaint action step in a PASeq that uses a warp as the dual op.
Labels:
chaotic attractor,
lorenz attractor,
paint animation
Sunday, May 2, 2021
Reaction - Diffusion : The Battle for Dominance
Interesting idea for a transition effect. The fine tuning is very sensitive to small parameter perturbations.
Adventures in Reaction-Diffusion Land
Working with dynamic recursive dissipative processes to build up reaction-diffusion texturing in animation renders.
Texture Synthesizer Lead Foil Look1
Texture Synthesizer in Studio Artist V5.5 used to build structured turbulence rendering.
Saturday, May 1, 2021
Bezier Facial Feature Detection Tracking Test 1
Using the Path : Generate paths : from Src Facial Features menu command to auto-generate a single bezier path based off of the facial features of the source movie. Used Mondo Simplify IpOp with 50% Mix for the backing.
So i'm auto-masking the Mondo Simplify IpOp in this second one.
I added a second Mondo Simplify IpOp action step at the beginning of the PASeq to process the previous output frame to smooth out the trail buildup over time.
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