Sunday, October 31, 2010

Dark View


Another stack filtering experiment. Generated from a stack series of facial images processed with a Studio Artist temporal image operation.

Saturday, October 30, 2010

Haiku Cannery 3


I used the scan tracker with a reverse scan direction to generate this. So the scan direction is the reverse direction of the source video pan motion. This kind of effect setting leads to creating a panorama of a virtual scene that doesn't really exist in real life as it is portrayed in the image. Some additional vectorizer processing in there as well.

Friday, October 29, 2010

Cafe Prana Nui 2


Another vectorizer processed shot of Cafe Prana Nui in Haiku. I think i used the scan tracker to generate a still from some video footage prior to the vectorizer treatment.

Thursday, October 28, 2010

StackFilter Faces 4


Another stack filtering experiment, this time using a PASeq to process the entire stack of images to create a generative stack filtering image based on painting in paint strokes from all of the images in the stack. The image stack is composed of a set of spatially aligned facial images for this particular example. So the painting represents the entire stack of images as opposed to being representational of any particular image in the series.

It's a painting of a virtual person. Another way to think about it is that it's a painting of a group of people represented as a single composite portrait.

Wednesday, October 27, 2010

Skull Stack Filtering 2


Another stack filtering image based on processing a spatially aligned set of skull images with temporal image operations in Studio Artist 4. This image can be thought of as the composite of all of the images in the stack.

Tuesday, October 26, 2010

Time Particle Attractor Animation


This is a frame capture from a paint animation sequence i was working on this weekend for a tutorial post. I used the PushPull interactive warp in a PASeq to add a pull-in attractor to the evolving procedural paint animation generated by the movement of paint synthesizer time particles. The generative animation is based on overdrawing on top of a previous output frame processed with various ip ops.

Monday, October 25, 2010

Skull Stack Filtering


The image was generated by stack filtering a series of skull images in Studio Artist 4. I used a spatially aligned set of skull images for this stack filtering experiment, so the original skull images were first processed using the Studio Artist inverse warp functionality so that they are spatially aligned with a standard model skull image.