Another paint animation test run using auto-generated bezier path paint animation tied to a set of source keyframes. We need a better Split option for normalizing the region count between different keyframes. I used Recyle, but random shuffled before and after in this run, then distance sorted that. The drop shadow on the vector paint works well with this set of source images.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
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