Started with the previous MSG Evolution Generative Animation post's PASeq. Used the Vectorizer to auto-convert the MSG canvas output to a paint animation based on embedded bezier paths derived from the Vectorizer processing the MSG output canvas. We will get this to a single menu command operation, but it involves some manual key-framing right now. I'll finish that up after Studio Artist V5.5 gets out the door, since we're in feature lockdown right now to finish the initial release.
I also tried another experiment where i generated bezier paths directly from the MSG action step keyframes using the appropriate Path Generate menu command. The issue is that the MSG preset is hybrid raster-vector, so only the vector processor operations generate bezier paths. And they all stack, so you see things drawn that might be covered over by raster image processing operations in the final image
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