I'm working with EBM digital paint time particles that are painting the time particle start location style image via brush load. The animation above is what i originally intended, painting with the style image.
The images and paint animation below is a 'mistake' i made the first time i rendered this out, where i was using the style buffer as a swap buffer in the recursive processing. So the contents of the style buffer are updating each frame based on what was drawn for the previous frame.
I actually really like what it is doing, once again pointing out the misconception of rigid thinking processes.
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