An old friend of mine that i was in a band with in Portland Oregon in the 80s called Public Hanging (think art gallery but at the same time the name messes with your head when you see it on a poster) recently got in touch with me and i thought it would be fun to try something similar to what i was doing with WMF cd song titles, but to use the actual song lyrics for the text prompting for some generative ai image synthesis animation experiments. So these are all using the lyrics from the song titled 'peace with honor'.
One thing i find fascinating is that none of the imagery seen in the first example above is actually referenced or mentioned at all in the song lyrics, which you could kind of think of as an allegory of an emotional journey where you realize beliefs you have been fed by society over your lifetime are actually lies. So no military hardware, no dragons, etc. I am fascinated by various artistic shading effects that can be created by these generative image synthesis algorithms, so the term 'airbrushed shading' is used in the style section of the text prompting, and i think that is what ends up pushing it into a certain kind of fantasy military video game imagery.
I got rid of 'airbrushed shading' in the style section of the prompting and tried to push it in a different 'stark' direction. I was thinking last night i pushed it to far so i tried to dial it back below and ended up drifting back into mercenary robot soldier territory (why)? I'm liking the stark run more this morning.
Having the ability to split out how style vs content text prompting actually effects the image synthesis algorithm, using some kind of disambiguation feature for the attention mechanism in the transformer attention part of the latent diffusion synthesis U-Net part of the generative synthesis would be a really useful feature. The way this particular generative synthesis system works now you get this contamination where what you would really like to effect only the image stylistic character ends up dramatically effecting the content. So if you specify some characteristic of shading effects you want, it doesn't kick you into a completely different content range, like the current algorithm does.
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