Sunday, September 25, 2022

Gallery Show QuadMixer Session

 

This is a gallery show session using the QuadMixer GS technique that is mutating MSG presets in a random walk through a 4 preset parameter space plane.  You can interactively work with the QuadMixer controls while gallery show is running, and you can see that in the animated session output below when i press the Load button to automatically reload the 4 presets at different points in the GS session.



tear drop in the ocean

 


QuadMixer Vectorizer Random Walk -time expansion

This is a continuation of yesterday's post 'QuadMixer Vectorizer Random Walk'.  It shows off how you can work with time expansion features to slow down the generative animation being derived off of the vectorizer random walk.

I used a Studio Artist Transition Context to time expand the original QuadMixer RandomWalk movie.  I did this by animating to a transition context, and then time expanding that transition context.  You can add whatever additional enhancement action steps you want to this time expanded paint action sequence (PASeq).
I then used the time expanded PASeq output to drive the input latent of the U-Net in the generative image synthesis algorithm.  Remember that this animation is being generated with a static fixed text prompt and a fixed random seed, so all of the movement and transformation you see in the animation is actually being driven by the PASeq output.

Saturday, September 24, 2022

QuadMixer Vectorizer Random Walk 2

 


brutal -SD remix

 




Static text prompt (no key-framing) for these test runs.  Studio Artist is driving the latent input to the U-Net.

QuadMixer Vectorizer Random Walk

 

This little project showcases an approach you can take to combine different automatic generative processes together to quickly create generative animation.  Everything is derived from a single static source image.

The animation above was generated using the random walk feature of the new QuadMixer.  So i'm randomly walking automatically through a morph parameter space plane and recording all of the output in the History sequence.  I then run an Action menu command to convert the entire history sequence into a single key-framed Vectorizer action step in my paint action sequence.  

I then used my paint action sequence to drive the latent input to the U-Net in the generative ai context.  I'm working with a static story and style text prompt, so no key-framing of the prompt. 

You can extend this approach using additional Studio Artist features to slow down the animation movement if you want that.  We'll cover that in a later post.

QuadMixer MSG Random Walk

Quick test of the QuadMixer random walk feature working off of 4 MSG chaotic attractor presets.