I used a Studio Artist Transition Context to time expand the original QuadMixer RandomWalk movie. I did this by animating to a transition context, and then time expanding that transition context. You can add whatever additional enhancement action steps you want to this time expanded paint action sequence (PASeq).
I then used the time expanded PASeq output to drive the input latent of the U-Net in the generative image synthesis algorithm. Remember that this animation is being generated with a static fixed text prompt and a fixed random seed, so all of the movement and transformation you see in the animation is actually being driven by the PASeq output.
A depository for John Dalton's personal artwork. Studio Artist, MSG, procedural art, WMF, digital painting, image processing, human vision, digital art, slit scan, photo mosaic, artistic software, video effects, computer painting, fractals, generative drawing, paint animation, halftoning, video effects, photo manipulation, modular visual synthesis, auto-rotoscoping, directed evolution, computational creativity, artificial intelligence, generative ai, style transfer, latent diffusion
Sunday, September 25, 2022
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