Friday, September 30, 2022

growth 2

 




Same 'growth' text prompting keyframe script as the previous post (fixed seeds).  Both of these are driving the generative synthesis U-Net latent from Studio Artist paint action sequence (PASeq) output.  So all of the movement in the animation is being driven by what is happening in the PASeq animation output.

growth

 





All use the same text prompting script.  First is interpolating the text latent vector (fixed seed), second and third are recursively feeding back affine transformed previous frame (seed different for each frame).

change 3

 

Two more generative image synthesis runs using the 'change' text prompting keyframes.  Above was generated using recursive feedback of an affine transformed previous output frame into the U-Net latent input (random seed).  Below is using interpolation of the text prompt latents with a fixed seed.




Thursday, September 29, 2022

change 2

 

Using the 'change' text key-framing script from an earlier post with a Studio Artist flow transition context (derived from 50 news image frames with 10X time expansion) feeding the U-net latent input in the generative ai context.  Two different 'strength' settings for above and below (.3 and .2).



EBM Vector Multi-pen

 



Starting to dip my toes back into multi-pen paint presets.  These are vector EBM (energy based model) paint examples.



walkabout -test 4

 


This is using the static 'walkabout' text prompt (no key-framing) with the exact same Studio Artist gallery show MSG QuadMixer mutation output i used in the previous 'change' animation post feeding into the generative ai context.


Below is the Studio Artist gallery show session output i referred to above, that is being used to feed the generative ai context U-Net latent input.  The gallery show session was using the QuadMixer technique running a random walk through a 4 preset MSG parameter space mutation.



change

 


Gallery Show QuadMixer MSG mutation session driving the generative ai context with a key-framed story line.



Wednesday, September 28, 2022

highwire

 

MSG QuadMixer random session above, Vectorizer QuadMixer random walk session below, both run through a generative ai context using a fixed text prompt.





EBM Brush Load -background texture experiment

 



maui beach adventure

 







Monday, September 26, 2022

Vector MSG BrushLoad Paint

SVG vector file output generated with a Vector MSG Brush Load paint synthesizer preset.
 

secret beach

 


walkabout -test 3

 

Gallery Show QuadMixer technique random walk mutating MSG presets, time expanded, and then driving the latent input to the generative synthesis U-Net with a static fixed text prompt.


Vector Brush Load Paint

 



Inaugural test images from the new vector brush load paint option in the paint synthesizer.  Lets you use all of the extensive brush load control panel features but paints the output as vector paint rather than the normal raster paint associated with the brush load features. You can see the bug i need to fix in that last one (although it works well as an artistic effect in that particular image).

walkabout -test 2

 








Sunday, September 25, 2022

walkabout - test 1

 

Some tests for an animation project i'm working on.  Above was generated by piping a Studio Artist QuadMixer Vectorizer random walk mutation session into the latent input of a generative ai context.  Static fixed text prompt with no key-framing, so the Studio Artist PASeq output is driving the animation movement.


Same generative synthesis static text prompt used for the first example used with recursive feedback of an affine warped version of the previous frame output into the U-Net latent input.  So Studio Artist is not driving the animation movement in this second test.

Gallery Show QuadMixer Session 3

 



primal

 


Gallery Show QuadMixer Session 2